We develop training simulations for doctors. The range of our training software range from high-fidelity to stripped down abstract games that train a specific skill. I'm looking for someone to implement the logic of those games. You will be tasked with creating levels that respect the training requirements and specifications, but you will also be asked to be creative and come up with your own ideas and solutions. You will be working with the Godot game engine. You will be using APIs provided by other team members for physics, as well as communicating with multiple stakeholders to be sure the levels do train the relevant skill, and behave as they should. As such, you should be very comfortable dealing with teams.
Skills we're looking for:
We don't crunch, our salaries are standard/mid-range, and we try to give people ownership of their work. We also take chances on people, so don't hesitate to apply if you think you have what it takes.
Contact me on email@example.com with a subject that matches
/.*?Game Dev.*$/, or fill the form at http://bit.ly/simedis-application
To apply for this position contact the creator of the job: Message Jad Sarout
Our vision is to manufacture virtual reality simulators for medical education and further training. We want our simulators to have the same status among doctors as flight simulators have for pilots.